To survive night after night in Animal Hospital (the Roblox horror game), identifying the anomaly isn't enough—you need to master the Animal Hospital shop economy: how to earn cash, when the supplies shop opens, how much items cost, and most importantly, how to keep your Sanity up. This page covers everything from animal hospital item prices and shop refresh mechanics to how to manage your Animal Hospital sanity consumption and recovery.

All Animal Hospital item prices below are based on data compiled by the Fandom community following the June 19th patch. The game receives updates almost daily, so values may shift; we have noted any areas where community data is conflicting or unconfirmed by the developers to ensure accuracy.

Shop and Currency Overview: Master the economy to survive

Before diving into item prices, you must understand the core loop of Animal Hospital: you play as a night-shift receptionist at a vet clinic. Patients arrive at the window, but some are anomaly entities disguised as animals. You must screen every patient—let the real ones in, use the red shutter to reject the anomaly—and then treat the patients in the medical room via minigames. All while dealing with roaming enemies and events, and keeping your Sanity above 0. There is no end to the game; the goal is to survive as many Shifts as possible.

Behind this survival loop is a clear economic chain: the resources you earn during a shift determine how much protection and sustainability you can afford for the next night. The Animal Hospital shop system is not optional; it is essential for progressing into the mid-to-late game. The first step is distinguishing between the two non-interchangeable currencies: Cash and Animal Coins.

What this page will answer for you
  • When does the supplies shop open, how does it refresh, and how much Robux does a reroll cost?
  • What do all the consumables and buffs do, and how much Cash do they cost?
  • What drains your Sanity, and how do you restore it?
  • What should beginners prioritize buying with their limited Cash?

Two Currencies: Cash and Animal Coins

There are two currencies in Animal Hospital. Their names are similar, but their uses are completely separate, which often confuses beginners. Remember this simple rule: Cash ($) is only for the supplies shop, and Animal Coins are only for Classes. They are not interchangeable (the only exception is a shop upgrade that lets you trade $100 Cash for 1–3 Animal Coins, detailed in the buffs table).

Cash vs. Animal Coins
CurrencyHow to EarnUsageWhere to Use
Cash ($)Earned during and after shifts: Treating patients, correctly rejecting the anomaly, and maintaining high Sanity all earn you moneyPurchasing supplies and in-game buffsSupplies Shop only
Animal CoinsEarned upon completing a shiftUnlocking and purchasing ClassesClass system only (see /classes/)
The two currencies are not interchangeable; Cash is only for the supplies shop, and Animal Coins are only for the Class system.
Why the distinction matters

Many new players save up a pile of Animal Coins only to find they can't buy anything in the supplies shop, and vice versa. Remember: if you want coffee, tasers, or buffs, look at your Cash; if you want to unlock a new Class (like the Intern with higher starting Sanity), look at your Animal Coins.

Supplies Shop: Opening Conditions, Refresh Mechanics, and Rerolls

The Supplies Shop (also known as the Animal Hospital shop) is not available at the start. It opens after you survive Shift 3 and is managed by a Nurse.

Unlock Conditions
Unlocked after completing Shift 3
Operator
Nurse
Restock Frequency
3 random items
Auto-refresh
Refreshes every ~3 minutes
Manual Reroll
6 Robux to reroll the shop
Currency
Cash ($) only
  1. Survive the first three shifts

    The shop is closed for the first three nights. Focus on identifying the anomaly, using the shutter, and saving your first bit of cash.

  2. Find the Nurse's Supplies Shop

    The shop opens after Shift 3, run by the Nurse, displaying 3 random items on the shelves.

  3. Wait for refresh or spend Robux to reroll

    If you don't like the 3 items, you can wait about 3 minutes for an auto-refresh, or spend 6 Robux to reroll immediately. Only reroll if you urgently need an item; otherwise, waiting for the auto-refresh is more cost-effective.

  4. Pay with cash

    Select your items and pay with cash. All supplies and upgrades only accept cash; Animal Coins cannot be used here.

Randomness Tips

Since only 3 items are randomized at a time, what you want might not be there. Keep some cash in reserve and grab key items (like the taser or chocolate) when they appear, rather than waiting for a specific expensive item.

Consumable Price List: Sanity Recovery and Self-Defense Items

Consumables are the most frequently purchased items in the Supplies Shop, covering Sanity recovery, speed boosts, and self-defense. Below is the complete Animal Hospital item price list compiled by the community (Fandom, as of the June 19 patch); some items include old prices to show fluctuations.

Supplies Shop Consumables (Cash Price)
ItemPrice ($)Effect / UseTypeNotes
Coffee55+15 SanityRestores SanityCheapest way to restore Sanity in the shop
Chocolate120+60 SanityRestores SanityHighest single-use recovery
Speed soda75Increases movement speed for a short timeMobilityUse for escaping or speeding up treatment progress
Taser (1 use)150Stuns an enemy onceSelf-defenseOld price $155, now reduced
Taser (3 uses)250Can stun enemies three timesSelf-defenseLower cost per use than the single-use version
Gun (20 rounds)410Ranged damage with 20 rounds of ammoSelf-defenseMost expensive weapon in the shop
Teddy bear750Revive a fallen teammateTeamMost expensive item in the shop
Prices based on the Fandom June 19 patch compilation; the game is patched almost daily, so actual prices may have drifted.
$55 · +15 Sanity

Coffee

RoleCheapest Sanity recoveryCost-effectivenessApprox. 3.67 Cash / Sanity point
$120 · +60 Sanity

Chocolate

RoleHighest single-use recoveryCost-effectivenessApprox. 2 Cash / Sanity point, better value
$75

Speed soda

RoleShort-term speed boostUsageCreating distance when chased, meeting time limits

Per-run Upgrades

In addition to instant consumables, the Supplies Shop also sells Per-run Upgrades—these boost your work efficiency and endurance for the current run, but are usually only effective for that session. Below is the complete price list; please note that some items are marked with price ranges or old prices, indicating that community data may have drifted.

Supplies Shop Upgrades (Cash price, effective for current run)
UpgradePrice ($)EffectNotes
Faster check-in20Speed up the patient registration processCheapest upgrade in the shop
+1 carry slot100Carry one extra itemRelieve inventory space issues
1–3 Animal Coins100Exchange cash for 1–3 Animal CoinsThe only way to convert cash into professional currency
Faster DNA110Speed up DNA matchingIncrease efficiency in identifying the anomaly
33% faster computers110Computer-related tasks are 33% fasterSpeed up monitoring and registration
25% faster recovery115Treatment / recovery minigames are fasterShorten time spent in the medical room
+10% NPC speed150Patient movement speed +10%Speed up the entire workflow
Extra check-in window190–200Open an extra registration windowOld price $210, now reduced
NPC speed +12% +12%250Patient movement speed +12%Advanced version of the previous upgrade
Auto-give medicine450Automatically complete the medicine administration phaseExpensive but saves a lot of effort
The marked range ($190–200) and the old price (formerly $210) reflect the drift in community data and are for reference only.
Upgrade strategy

When on a tight budget, Faster Registration ($20) is a no-brainer starter; for long-term speed boosts, prioritize the cheap and versatile PC Speed +33% ($110) and Recovery Speed +25% ($115). Auto-give medicine ($450) is very convenient but pricey; consider it only when you have extra cash. The two tiers of NPC speed (+10% / +12%) have similar effects, so there is no need to buy both.

In-depth analysis of high-value items

Some items have standout prices and unique roles that deserve a closer look—they are often the deciding factor in a match.

$750 · Most expensive in the shop

Teddy bear

Countermeasures:Revive a fallen teammate—this is the ultimate insurance for team survival.

RoleTeam revival itemRecommendationIn multiplayer co-op, have the player with the most cash carry it
$410 · Most expensive weapon

Gun · 20 rounds

Countermeasures:Ranged firepower with 20 rounds of ammo to deal with aggressive enemies.

RoleMost expensive weapon in the shopRecommendationAmmo is limited; save it for threats that are actually closing in
$250 · 3 stuns

Taser · 3 uses

Countermeasures:Can stun enemies three times; the cost per use is lower than the disposable version.

PositioningBest value choice for self-defenseComparisonDisposable version $150 (old price $155)
$450 · Upgrade

Auto-give medicine

Countermeasures:Automatically completes the medicine administration process, freeing you from repetitive mini-games.

PositioningHigh-efficiency premium upgradeRecommendationInvest in the mid-to-late game when you have plenty of cash

A common cooperative strategy: in multiplayer games, give the Teddy Bear to the player who is least likely to go down and has the most cash, so teammates still have a chance to turn things around if the base is raided. The 20 rounds of ammo for the Pistol are very precious; don't waste them on non-threatening targets—in most cases, a cheap Taser stun is enough to buy you time to escape or close the shutter.

Free Shift unlock tools

Not all equipment requires cash. Some tools are unlocked for free as your Shift progresses or are already placed in the environment; beginners must remember their locations and cooldowns.

Free tools and environmental facilities
Tool / FacilityUnlock / SourceUsage and parameters
Fire ExtinguisherUnlocked at Shift 3Extinguish flames, deal with candle/fire-related threats
Taser displayUnlocked at Shift 3Pick up a Taser in the scene for self-defense
Coffee machineFixed facility in the sceneMake coffee to restore Sanity, cooldown approx. 180 seconds
Large coffee machineFixed facility in the sceneProduces more, cooldown approx. 300 seconds
The coffee machine saves you from spending Cash on coffee every time—but keep track of the 180 / 300-second cooldown.
Make good use of free resources

The coffee machine in the scene is key to saving money and restoring Sanity: the standard machine has a 180-second cooldown, and the large one has a 300-second cooldown. Save your Cash for chocolate or self-defense items, and try to rely on the coffee machine for daily Sanity maintenance. The fire extinguisher unlocked in Shift 3 is a lifesaver when fire / candles cause continuous Sanity drain.

Detailed guide to the Sanity system

Sanity is your "health bar" in Animal Hospital—once your Animal Hospital sanity hits zero, your run is essentially over. It doesn't drop to zero from a single hit; instead, it is slowly worn down by the horror atmosphere, so maintaining your Sanity is an ongoing task.

Initial Sanity (default)
Approx. 61–65%
Initial Sanity (Intern career)
Approx. 71–75%
Danger threshold
Background music slows down when below approx. 35% (auditory warning)
Full value curve
Not yet released by the developers; the above are estimates from the Fandom community
Music slowing down = danger signal

When your Sanity drops below approximately 35%, the background music will noticeably slow down—this is an auditory warning from the game. When you hear this change, you should immediately restore your Sanity: run to a coffee machine, eat some stored chocolate, or move away from the source of the drain (fire, enemies, cursed photos).

Regarding initial Sanity, it must be stated honestly: community data varies, with the default value fluctuating in the 61–65% range and the Intern career in the 71–75% range, and the developers have not released the full value curve. Choosing the Intern career provides higher starting Sanity, which is very friendly for beginners—and careers must be purchased with Animal Coins, which is exactly where the two economic systems connect.

Sanity consumption and recovery

Knowing that Sanity drops isn't enough; you need to know what causes it, how fast it drops, and how to restore it. Below are the known sources of consumption and recovery.

Sources of Sanity consumption and recovery
SourceTypeValue / Rate
JumpscareConsumptionSignificant amount (exact values not disclosed by developers)
Cursed photoConsumptionApprox. -10
Staring at the enemyConsumptionContinuous drain
Candle / FireConsumptionApprox. -1/sec
Melee combatConsumptionDrains Sanity continuously
CoffeeRecovery+15
ChocolateRecovery+60
Other foodRecoveryVaries by food item
The exact Sanity reduction from jumpscares is not officially disclosed; other values are community-compiled and may change with patches.
Reduce unnecessary Sanity loss

Much of your Sanity is lost for "nothing": staring at enemies for too long, standing near candles or fires (approx. -1/sec), or engaging enemies in melee combat. If you can block them with the shutter, put them out with a fire extinguisher, or stun them with a taser, don't tank the damage with your face. Seeing a cursed photo will deduct about 10 points at once; try not to look directly at it.

Beginner shopping priority

After your 3rd Shift, your first trip to the Supplies Shop usually leaves you short on cash. Below is a beginner-friendly investment order; the core strategy is to prioritize survival, then efficiency, and finally luxury items.

  1. Stock up on Sanity recovery first

    Prioritize having Coffee ($55) or Chocolate ($120) on hand. In terms of cost-effectiveness, Chocolate (approx. 2 cash/Sanity point) is better than Coffee (approx. 3.67 cash/point), but it has a higher unit price. If your budget is tight, start with Coffee as a safety net, and rely on the free coffee machines in the environment for daily Sanity needs.

  2. Get a self-defense item

    If you have extra cash, buy a taser. The single-use version is $150 (old price $155), while the three-use version is $250, making it cheaper per use. The pistol ($410) has more firepower but is expensive and has limited ammo; don't rush to buy it early on.

  3. Use small amounts of cash for big efficiency gains

    Faster Registration ($20) is almost a must-buy; Computer Speed +33% ($110) and Recovery Speed +25% ($115) are cheap and versatile, helping you earn money faster and creating a positive cycle.

  4. Save luxury items for the mid-to-late game.

    Once you have plenty of cash, consider convenience upgrades like Auto-Medication ($450) and the Teddy Bear ($750), which is a lifesaver in multiplayer sessions. Don't empty your wallet on the most expensive items right away.

Don't forget about the career path.

If you frequently die because your Sanity hits zero, the best long-term investment is using Animal Coins to unlock the Intern career—it boosts your starting Sanity to about 71–75%. This is purchased in the career system, which is separate from the cash used in the Supplies Shop.

Price drift and community data discrepancies.

Finally, a full disclosure: Animal Hospital launched on May 10, 2026, and is a phenomenal new hit on Roblox (approx. 45.2 million visits, approx. 135k concurrent players, 95.8% positive rating). The development team, Animal Anomaly (led by Roytt), releases patches almost daily. This means all Animal Hospital item prices on this page may have changed by the time you read this.

The prices on this page are primarily based on the Fandom community's compilation following the June 19 patch. Known drift includes: the one-time Taser dropping from $155 to $150, and the extra registration window dropping from $210 to approx. $190–200. Additionally, there is disagreement within the community regarding the exact percentage of starting Sanity (default 61–65%, Intern 71–75%), and the developers have not yet released the full Sanity curve or precise reduction values for jumpscares.

How to use these numbers

Please treat the prices in the table as order-of-magnitude references rather than exact official data: coffee is cheap, chocolate restores the most Sanity, the Teddy Bear is the most expensive, and the pistol is the most expensive weapon—these relative relationships are more stable and reliable than absolute values. Once in-game, rely on the actual price tags on the nurse's shelves.

FAQ

Click to collapse / expand
When does the Supplies Shop open?

The Supplies Shop opens after you complete your 3rd Shift and is run by a Nurse. For the first three shifts, focus on learning to identify the anomaly, using the shutter, and saving up your first bit of cash.

How often does the shop refresh? How much does a reroll cost?

The shelves randomly stock 3 items, which automatically refresh about every 3 minutes. If you want to change the selection immediately, you can spend 6 Robux to manually reroll. Rerolling is only worth it if you urgently need a key item; otherwise, it's better to wait for the automatic refresh to save money.

What is the difference between Cash and Animal Coins?

The two are completely separate. Cash ($) is earned by treating patients, correctly rejecting an anomaly, and maintaining high Sanity; it can only be spent in the Supplies Shop. Animal Coins are earned by completing shifts and can only be used to buy careers. The only exchange method is an upgrade in the shop that lets you trade $100 cash for 1–3 Animal Coins.

Is coffee or chocolate more cost-effective for Sanity?

By unit price, coffee is $55 for 15 points (approx. 3.67 cash/point); chocolate is $120 for 60 points (approx. 2 cash/point). Therefore, chocolate is more cost-effective, but has a higher upfront cost. If your budget is tight, stock up on coffee as a backup, and for daily Sanity, rely on the free coffee machines in the environment (180-second cooldown for standard, 300-second for large).

What drains Sanity?

Major sources of depletion include: Jumpscares (significant impact, official values not public), cursed photos (approx. -10), staring at enemies for too long, standing near candles/flames (approx. -1/sec), and melee combat. Most of these can be avoided by using the shutter, fire extinguishers, Tasers, and keeping your distance.

At what level is Sanity considered dangerous?

When Sanity drops below about 35%, the background music will noticeably slow down—this is the game's auditory warning to you. When you hear it, replenish your Sanity immediately: go to a coffee machine, eat chocolate, or move away from the source draining your Sanity.

What exactly is the starting Sanity?

Community data varies: the default career starts at about 61–65% Sanity, and the Intern career starts at about 71–75%. The developers have not yet released the full Sanity curve; the above are Fandom community estimates and are for reference only.

Which item is the most expensive?

The most expensive single item in the shop is the Teddy Bear ($750) (used to revive fallen teammates); the most expensive weapon is the 20-round Pistol ($410). By comparison, the Taser is much cheaper (one-time $150, three-use $250) and is a more accessible choice for self-defense.

Should I buy the one-time or three-use Taser?

The one-time Taser is $150 (old price $155, now lowered), and the three-use version is $250. If you anticipate needing to stun enemies frequently during a session, the three-use version has a lower cost per use and is more economical; if you just want an emergency backup, the one-time version is a smaller burden.

Where should a beginner spend their first bit of cash?

Recommended order: First, stock up on coffee or chocolate to restore Sanity for survival, then consider a taser for self-defense; if you have extra change, buy cheap efficiency upgrades like Faster Registration ($20). Save luxury items like Auto-Medication ($450) and Teddy Bear ($750) for the mid-to-late game when you have plenty of cash.

Why are the prices on this page different from what I see in the game?

Because Animal Hospital receives updates almost daily. The prices on this page are based on the Fandom wiki as of the June 19th update; it is known that some item prices have shifted (e.g., the disposable taser from $155 to $150, and the extra registration window from $210 to approximately $190–200). Please refer to the actual prices on the nurse's shelf in-game; the numbers here are for reference only.