To survive night after night in Animal Hospital (the Roblox horror game), identifying the anomaly isn't enough—you need to master the Animal Hospital shop economy: how to earn cash, when the supplies shop opens, how much items cost, and most importantly, how to keep your Sanity up. This page covers everything from animal hospital item prices and shop refresh mechanics to how to manage your Animal Hospital sanity consumption and recovery.
All Animal Hospital item prices below are based on data compiled by the Fandom community following the June 19th patch. The game receives updates almost daily, so values may shift; we have noted any areas where community data is conflicting or unconfirmed by the developers to ensure accuracy.
Shop and Currency Overview: Master the economy to survive
Before diving into item prices, you must understand the core loop of Animal Hospital: you play as a night-shift receptionist at a vet clinic. Patients arrive at the window, but some are anomaly entities disguised as animals. You must screen every patient—let the real ones in, use the red shutter to reject the anomaly—and then treat the patients in the medical room via minigames. All while dealing with roaming enemies and events, and keeping your Sanity above 0. There is no end to the game; the goal is to survive as many Shifts as possible.
Behind this survival loop is a clear economic chain: the resources you earn during a shift determine how much protection and sustainability you can afford for the next night. The Animal Hospital shop system is not optional; it is essential for progressing into the mid-to-late game. The first step is distinguishing between the two non-interchangeable currencies: Cash and Animal Coins.
- When does the supplies shop open, how does it refresh, and how much Robux does a reroll cost?
- What do all the consumables and buffs do, and how much Cash do they cost?
- What drains your Sanity, and how do you restore it?
- What should beginners prioritize buying with their limited Cash?
Two Currencies: Cash and Animal Coins
There are two currencies in Animal Hospital. Their names are similar, but their uses are completely separate, which often confuses beginners. Remember this simple rule: Cash ($) is only for the supplies shop, and Animal Coins are only for Classes. They are not interchangeable (the only exception is a shop upgrade that lets you trade $100 Cash for 1–3 Animal Coins, detailed in the buffs table).
| Currency | How to Earn | Usage | Where to Use |
|---|---|---|---|
| Cash ($) | Earned during and after shifts: Treating patients, correctly rejecting the anomaly, and maintaining high Sanity all earn you money | Purchasing supplies and in-game buffs | Supplies Shop only |
| Animal Coins | Earned upon completing a shift | Unlocking and purchasing Classes | Class system only (see /classes/) |
Many new players save up a pile of Animal Coins only to find they can't buy anything in the supplies shop, and vice versa. Remember: if you want coffee, tasers, or buffs, look at your Cash; if you want to unlock a new Class (like the Intern with higher starting Sanity), look at your Animal Coins.
Supplies Shop: Opening Conditions, Refresh Mechanics, and Rerolls
The Supplies Shop (also known as the Animal Hospital shop) is not available at the start. It opens after you survive Shift 3 and is managed by a Nurse.
- Survive the first three shifts
The shop is closed for the first three nights. Focus on identifying the anomaly, using the shutter, and saving your first bit of cash.
- Find the Nurse's Supplies Shop
The shop opens after Shift 3, run by the Nurse, displaying 3 random items on the shelves.
- Wait for refresh or spend Robux to reroll
If you don't like the 3 items, you can wait about 3 minutes for an auto-refresh, or spend 6 Robux to reroll immediately. Only reroll if you urgently need an item; otherwise, waiting for the auto-refresh is more cost-effective.
- Pay with cash
Select your items and pay with cash. All supplies and upgrades only accept cash; Animal Coins cannot be used here.
Since only 3 items are randomized at a time, what you want might not be there. Keep some cash in reserve and grab key items (like the taser or chocolate) when they appear, rather than waiting for a specific expensive item.
Consumable Price List: Sanity Recovery and Self-Defense Items
Consumables are the most frequently purchased items in the Supplies Shop, covering Sanity recovery, speed boosts, and self-defense. Below is the complete Animal Hospital item price list compiled by the community (Fandom, as of the June 19 patch); some items include old prices to show fluctuations.
| Item | Price ($) | Effect / Use | Type | Notes |
|---|---|---|---|---|
| Coffee | 55 | +15 Sanity | Restores Sanity | Cheapest way to restore Sanity in the shop |
| Chocolate | 120 | +60 Sanity | Restores Sanity | Highest single-use recovery |
| Speed soda | 75 | Increases movement speed for a short time | Mobility | Use for escaping or speeding up treatment progress |
| Taser (1 use) | 150 | Stuns an enemy once | Self-defense | Old price $155, now reduced |
| Taser (3 uses) | 250 | Can stun enemies three times | Self-defense | Lower cost per use than the single-use version |
| Gun (20 rounds) | 410 | Ranged damage with 20 rounds of ammo | Self-defense | Most expensive weapon in the shop |
| Teddy bear | 750 | Revive a fallen teammate | Team | Most expensive item in the shop |
Coffee
Chocolate
Speed soda
Per-run Upgrades
In addition to instant consumables, the Supplies Shop also sells Per-run Upgrades—these boost your work efficiency and endurance for the current run, but are usually only effective for that session. Below is the complete price list; please note that some items are marked with price ranges or old prices, indicating that community data may have drifted.
| Upgrade | Price ($) | Effect | Notes |
|---|---|---|---|
| Faster check-in | 20 | Speed up the patient registration process | Cheapest upgrade in the shop |
| +1 carry slot | 100 | Carry one extra item | Relieve inventory space issues |
| 1–3 Animal Coins | 100 | Exchange cash for 1–3 Animal Coins | The only way to convert cash into professional currency |
| Faster DNA | 110 | Speed up DNA matching | Increase efficiency in identifying the anomaly |
| 33% faster computers | 110 | Computer-related tasks are 33% faster | Speed up monitoring and registration |
| 25% faster recovery | 115 | Treatment / recovery minigames are faster | Shorten time spent in the medical room |
| +10% NPC speed | 150 | Patient movement speed +10% | Speed up the entire workflow |
| Extra check-in window | 190–200 | Open an extra registration window | Old price $210, now reduced |
| NPC speed +12% +12% | 250 | Patient movement speed +12% | Advanced version of the previous upgrade |
| Auto-give medicine | 450 | Automatically complete the medicine administration phase | Expensive but saves a lot of effort |
When on a tight budget, Faster Registration ($20) is a no-brainer starter; for long-term speed boosts, prioritize the cheap and versatile PC Speed +33% ($110) and Recovery Speed +25% ($115). Auto-give medicine ($450) is very convenient but pricey; consider it only when you have extra cash. The two tiers of NPC speed (+10% / +12%) have similar effects, so there is no need to buy both.
In-depth analysis of high-value items
Some items have standout prices and unique roles that deserve a closer look—they are often the deciding factor in a match.
Teddy bear
Countermeasures:Revive a fallen teammate—this is the ultimate insurance for team survival.
Gun · 20 rounds
Countermeasures:Ranged firepower with 20 rounds of ammo to deal with aggressive enemies.
Taser · 3 uses
Countermeasures:Can stun enemies three times; the cost per use is lower than the disposable version.
Auto-give medicine
Countermeasures:Automatically completes the medicine administration process, freeing you from repetitive mini-games.
A common cooperative strategy: in multiplayer games, give the Teddy Bear to the player who is least likely to go down and has the most cash, so teammates still have a chance to turn things around if the base is raided. The 20 rounds of ammo for the Pistol are very precious; don't waste them on non-threatening targets—in most cases, a cheap Taser stun is enough to buy you time to escape or close the shutter.
Free Shift unlock tools
Not all equipment requires cash. Some tools are unlocked for free as your Shift progresses or are already placed in the environment; beginners must remember their locations and cooldowns.
| Tool / Facility | Unlock / Source | Usage and parameters |
|---|---|---|
| Fire Extinguisher | Unlocked at Shift 3 | Extinguish flames, deal with candle/fire-related threats |
| Taser display | Unlocked at Shift 3 | Pick up a Taser in the scene for self-defense |
| Coffee machine | Fixed facility in the scene | Make coffee to restore Sanity, cooldown approx. 180 seconds |
| Large coffee machine | Fixed facility in the scene | Produces more, cooldown approx. 300 seconds |
The coffee machine in the scene is key to saving money and restoring Sanity: the standard machine has a 180-second cooldown, and the large one has a 300-second cooldown. Save your Cash for chocolate or self-defense items, and try to rely on the coffee machine for daily Sanity maintenance. The fire extinguisher unlocked in Shift 3 is a lifesaver when fire / candles cause continuous Sanity drain.
Detailed guide to the Sanity system
Sanity is your "health bar" in Animal Hospital—once your Animal Hospital sanity hits zero, your run is essentially over. It doesn't drop to zero from a single hit; instead, it is slowly worn down by the horror atmosphere, so maintaining your Sanity is an ongoing task.
When your Sanity drops below approximately 35%, the background music will noticeably slow down—this is an auditory warning from the game. When you hear this change, you should immediately restore your Sanity: run to a coffee machine, eat some stored chocolate, or move away from the source of the drain (fire, enemies, cursed photos).
Regarding initial Sanity, it must be stated honestly: community data varies, with the default value fluctuating in the 61–65% range and the Intern career in the 71–75% range, and the developers have not released the full value curve. Choosing the Intern career provides higher starting Sanity, which is very friendly for beginners—and careers must be purchased with Animal Coins, which is exactly where the two economic systems connect.
Sanity consumption and recovery
Knowing that Sanity drops isn't enough; you need to know what causes it, how fast it drops, and how to restore it. Below are the known sources of consumption and recovery.
| Source | Type | Value / Rate |
|---|---|---|
| Jumpscare | Consumption | Significant amount (exact values not disclosed by developers) |
| Cursed photo | Consumption | Approx. -10 |
| Staring at the enemy | Consumption | Continuous drain |
| Candle / Fire | Consumption | Approx. -1/sec |
| Melee combat | Consumption | Drains Sanity continuously |
| Coffee | Recovery | +15 |
| Chocolate | Recovery | +60 |
| Other food | Recovery | Varies by food item |
Much of your Sanity is lost for "nothing": staring at enemies for too long, standing near candles or fires (approx. -1/sec), or engaging enemies in melee combat. If you can block them with the shutter, put them out with a fire extinguisher, or stun them with a taser, don't tank the damage with your face. Seeing a cursed photo will deduct about 10 points at once; try not to look directly at it.
Beginner shopping priority
After your 3rd Shift, your first trip to the Supplies Shop usually leaves you short on cash. Below is a beginner-friendly investment order; the core strategy is to prioritize survival, then efficiency, and finally luxury items.
- Stock up on Sanity recovery first
Prioritize having Coffee ($55) or Chocolate ($120) on hand. In terms of cost-effectiveness, Chocolate (approx. 2 cash/Sanity point) is better than Coffee (approx. 3.67 cash/point), but it has a higher unit price. If your budget is tight, start with Coffee as a safety net, and rely on the free coffee machines in the environment for daily Sanity needs.
- Get a self-defense item
If you have extra cash, buy a taser. The single-use version is $150 (old price $155), while the three-use version is $250, making it cheaper per use. The pistol ($410) has more firepower but is expensive and has limited ammo; don't rush to buy it early on.
- Use small amounts of cash for big efficiency gains
Faster Registration ($20) is almost a must-buy; Computer Speed +33% ($110) and Recovery Speed +25% ($115) are cheap and versatile, helping you earn money faster and creating a positive cycle.
- Save luxury items for the mid-to-late game.
Once you have plenty of cash, consider convenience upgrades like Auto-Medication ($450) and the Teddy Bear ($750), which is a lifesaver in multiplayer sessions. Don't empty your wallet on the most expensive items right away.
If you frequently die because your Sanity hits zero, the best long-term investment is using Animal Coins to unlock the Intern career—it boosts your starting Sanity to about 71–75%. This is purchased in the career system, which is separate from the cash used in the Supplies Shop.
Price drift and community data discrepancies.
Finally, a full disclosure: Animal Hospital launched on May 10, 2026, and is a phenomenal new hit on Roblox (approx. 45.2 million visits, approx. 135k concurrent players, 95.8% positive rating). The development team, Animal Anomaly (led by Roytt), releases patches almost daily. This means all Animal Hospital item prices on this page may have changed by the time you read this.
The prices on this page are primarily based on the Fandom community's compilation following the June 19 patch. Known drift includes: the one-time Taser dropping from $155 to $150, and the extra registration window dropping from $210 to approx. $190–200. Additionally, there is disagreement within the community regarding the exact percentage of starting Sanity (default 61–65%, Intern 71–75%), and the developers have not yet released the full Sanity curve or precise reduction values for jumpscares.
Please treat the prices in the table as order-of-magnitude references rather than exact official data: coffee is cheap, chocolate restores the most Sanity, the Teddy Bear is the most expensive, and the pistol is the most expensive weapon—these relative relationships are more stable and reliable than absolute values. Once in-game, rely on the actual price tags on the nurse's shelves.
FAQ
Click to collapse / expand
When does the Supplies Shop open?
The Supplies Shop opens after you complete your 3rd Shift and is run by a Nurse. For the first three shifts, focus on learning to identify the anomaly, using the shutter, and saving up your first bit of cash.
How often does the shop refresh? How much does a reroll cost?
The shelves randomly stock 3 items, which automatically refresh about every 3 minutes. If you want to change the selection immediately, you can spend 6 Robux to manually reroll. Rerolling is only worth it if you urgently need a key item; otherwise, it's better to wait for the automatic refresh to save money.
What is the difference between Cash and Animal Coins?
The two are completely separate. Cash ($) is earned by treating patients, correctly rejecting an anomaly, and maintaining high Sanity; it can only be spent in the Supplies Shop. Animal Coins are earned by completing shifts and can only be used to buy careers. The only exchange method is an upgrade in the shop that lets you trade $100 cash for 1–3 Animal Coins.
Is coffee or chocolate more cost-effective for Sanity?
By unit price, coffee is $55 for 15 points (approx. 3.67 cash/point); chocolate is $120 for 60 points (approx. 2 cash/point). Therefore, chocolate is more cost-effective, but has a higher upfront cost. If your budget is tight, stock up on coffee as a backup, and for daily Sanity, rely on the free coffee machines in the environment (180-second cooldown for standard, 300-second for large).
What drains Sanity?
Major sources of depletion include: Jumpscares (significant impact, official values not public), cursed photos (approx. -10), staring at enemies for too long, standing near candles/flames (approx. -1/sec), and melee combat. Most of these can be avoided by using the shutter, fire extinguishers, Tasers, and keeping your distance.
At what level is Sanity considered dangerous?
When Sanity drops below about 35%, the background music will noticeably slow down—this is the game's auditory warning to you. When you hear it, replenish your Sanity immediately: go to a coffee machine, eat chocolate, or move away from the source draining your Sanity.
What exactly is the starting Sanity?
Community data varies: the default career starts at about 61–65% Sanity, and the Intern career starts at about 71–75%. The developers have not yet released the full Sanity curve; the above are Fandom community estimates and are for reference only.
Which item is the most expensive?
The most expensive single item in the shop is the Teddy Bear ($750) (used to revive fallen teammates); the most expensive weapon is the 20-round Pistol ($410). By comparison, the Taser is much cheaper (one-time $150, three-use $250) and is a more accessible choice for self-defense.
Should I buy the one-time or three-use Taser?
The one-time Taser is $150 (old price $155, now lowered), and the three-use version is $250. If you anticipate needing to stun enemies frequently during a session, the three-use version has a lower cost per use and is more economical; if you just want an emergency backup, the one-time version is a smaller burden.
Where should a beginner spend their first bit of cash?
Recommended order: First, stock up on coffee or chocolate to restore Sanity for survival, then consider a taser for self-defense; if you have extra change, buy cheap efficiency upgrades like Faster Registration ($20). Save luxury items like Auto-Medication ($450) and Teddy Bear ($750) for the mid-to-late game when you have plenty of cash.
Why are the prices on this page different from what I see in the game?
Because Animal Hospital receives updates almost daily. The prices on this page are based on the Fandom wiki as of the June 19th update; it is known that some item prices have shifted (e.g., the disposable taser from $155 to $150, and the extra registration window from $210 to approximately $190–200). Please refer to the actual prices on the nurse's shelf in-game; the numbers here are for reference only.